![]() This isn't as much as a glitch as it is exploiting an engine failsafe mechanic. When an object or actor falls out of bounds and into the void in the bethesda gamebryo engine it will respawn in a pre determined spot on the map called the "CoC" (Center on Cell). It works like this because you're basically upping the input frequency, making boxes scroll by very fast. Not really a glitch but in speedruns you want to go fast, and thus abuse as many mechanics as you can. Mashing textboxes in dialogue mode is significally faster when mashing with both ENTER on the keyboard and Left Mouse Button. You want to have your legs actually crippled for a guaranteed "unbreakable" speed.Įmbedded videos with descriptions: ![]() If it still doesn't come back then you have to redo the glitch.Īs this glitch includes breaking legs and QSQLing, the infamous "breakable" version is back, but in a minor form. If you for some reason can't move or have glitchy movement, try jumping and tapping W for a bit. The standard 5 Agility is barely enough time to do the reload animations in time before the grenade hits the ground, and the more Agility you have the bigger window you have to perform the inputs. If you do it right, you will gain tremendous speed and probably crash the game due to going too fast. (Shoot Nade, Swap to Revolver, 2 2 LMB F2 Hold W, TAB QSQ) When putting down the pipboy (Don't click anything in here) you want to time a QSQL so that it happens when the grenade explodes. Whilst swapping to the revolver you also want to start moving forward too. 357 Revolver bound, shooting the grenade straight up into the air, swap to the revolver and perform a reload cancel as fast as you can and then pull up the pipboy. You perform the glitch easiest by having Grenade Launcher and. You can however chain quicksaves and quickloads in order to keep the speed in the air, and thus fly across the wasteland. Changing the animation includes stopping movement, falling, swapping weapons and several other things. What makes the glitch troublesome is that it drops if you change the animation. As long as you keep holding forward with this glitched animation you will keep the speed. ![]() Infinite Dashing is as the name implies, infinite. Infinite Dashing uses the same glitched animation that Reload Dashing does, but in a different way. When you unequip your weapon during this glitched animation and hold W the game will add tons of extra speed for the duration of the glitchy forced movement. This is the only method of dashing in the air, since the glitch depends on the walking animation for it to work.ĭashing works because the one-by-one bullet animation weapons have a glitched animation, where it will force movement at the end of it. ![]() You will continue to stand in mid air until you either move or save/load. Getting launched into the sky can also make you end up standing in mid air if you stop holding a direction when start going up. Although the glitch works on consoles saving yourself from fall damage will be difficult and cumbersome due to no quicksaves. To save yourself from fall damage in case you get launched up into the sky simply press quicksave and quickload. The fastest way of doing dashes is actually to double tap the swap ammo key (2), press pipboy (F2 or TAB), then fire (LMB usually), Up on keyboard to select the right gun (357 Revolver most likely) ENTER on keyboard then TAB to bring the pipboy down. If you did it right you will have ridiculous speed for a second, and by binding your gun to a hotkey you can bring it up again and repeat the process for fast chaining. Then simply bring up the gun, move in a direction, swap ammo and bring up the pipboy, unequip the gun and bring the pipboy down again (Whilst still holding the movement key). To perform the glitch, get a weapon with a one-by-one bullet reload animation (.357 Magnum Revolver, Cowboy Repeater, Hunting Shotgun etc) and two different ammo types that fit the weapon. Reload Dashing is a Fallout: New Vegas glitch that allows you to slingshot yourself in a direction very fast. ![]()
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